2:20, new glitchless world record I guess? I found a few skips that don't "technically" count as glitches. As with any glitchless ruleset, you need to precisely define what a glitch is otherwise there is no way of knowing what is and isn't a glitch. In this run, I didn't use super jumps, wall jumps, or checkpoint skip jumps. So, I would say this is the new glitchless wr. Of course, this is going to be left to interpretation. More information on the run and the ruleset in the video description.
I think removing flag/sign jumps from glitchless is fine. I don't want there to be mulitple glitchless categories and I'm fine with scrapping my run. It wasn't very good anyways. It might still be possible to skip either speed or soaring. I'll have to do some testing to see if it works.
Your run was fairly good, not gonna lie, but since no body can actually say if flag/sign jumps are glitches or not, I think that two different categories are good.
Liked the game! It was a bit hard but there were a lot of checkpoints so it was nice. Also the hitbox of the character is pretty good! Beat the game and got lost in the void, oh well. Area/level design was slightly confusing but otherwise it was a good game.
Is "sr.c" speedrun.com? Or is it something else? Anways, I haven't added the game to speedrun.com or anything. I was just having fun doing speedruns with my discord friends lol.
Wait a second, you should put glitched for Sugracube's run, since it uses glitches. Any% just means you can use anything, so glitches is just the more specific category.
This was one of the most frustrating games I ever played. Not because of the hard platforming but because of some of the FUCK YOU moments, like the sign after the section where you get the speed upgrade. It is hard to get there and I died and had to do the section all over again just to read a little congrats message.
Other offenders like this are some of the pits you can jump down to find yourself back down at a earlier platforming segment that you now have to repeat just because you fell down into a checkpoint.
And as far as I know, the corridor with the sawblades that go up and down is just completely useless. WHY ?
Some of the platforming is a bit too tight and goes on for too long but its not a big deal.
Overall a worthwhile experience and I especially loved the art and music. Also the switch power up, while not very original, is awesome and I wish you would have done more with it.
Game is fun. Most difficulty can be avoided by dodging checkpoints (e.g. in the castle in the sky) and then dying after collecting a powerup to return to the big open area on top of the map. Wall run still has to be obtained normally, which has a couple hard jumps, and there's some difficulty on the way to one of the other powerups I don't quite remember which.
Also walljumping is fun and lets you access areas early and get out of areas you aren't supposed to get out of yet and zoom up elevator shafts. To wall jump, after collecting the jump power-up jump into a wall and then hit both the movement key to go into the wall and the jump key alternatingly very quickly. It works much more easily in elevator shafts and other one-tile gaps where you can just button mash.
too hard. Can't get past the part where you get the speed up power up. I keep thinking I've figured out a strategy to jump between the two blades that are lined up with each other but then it doesn't work. Maybe I'll come back later...
Or maybe if there was a checkpoint directly after the part where you have to jump between the two blades on top of each other? Because sometimes with luck I can make it through but then I'm instantly killed on the next part where you have to jump over two blades that are together. Then it gets frustrating because you have to wait to have good luck again with the first part.
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FILES FILES FILES FILES I NEED GAMEFILES
well, you can just uh ya know, download the game.
Yeah I know that
How?
it's unreal to find
AYY MINIWORLD GOT ACCEPTED TO SPEEDRUN.COM!!! LINK
nice
2:20, new glitchless world record I guess? I found a few skips that don't "technically" count as glitches. As with any glitchless ruleset, you need to precisely define what a glitch is otherwise there is no way of knowing what is and isn't a glitch. In this run, I didn't use super jumps, wall jumps, or checkpoint skip jumps. So, I would say this is the new glitchless wr. Of course, this is going to be left to interpretation. More information on the run and the ruleset in the video description.
but is jumping on the flag glitchless really
ok, what about this, no flag jump category, and flag jump category hmm?
I think removing flag/sign jumps from glitchless is fine. I don't want there to be mulitple glitchless categories and I'm fine with scrapping my run. It wasn't very good anyways. It might still be possible to skip either speed or soaring. I'll have to do some testing to see if it works.
It's still possible to completely skip soaring in this ruleset with a precise jump near the end, though.
Your run was fairly good, not gonna lie, but since no body can actually say if flag/sign jumps are glitches or not, I think that two different categories are good.
I really liked the game. Maybe chiptune music would suit better.
Insert some sound effect every time one loses.
thank you
Liked the game! It was a bit hard but there were a lot of checkpoints so it was nice. Also the hitbox of the character is pretty good! Beat the game and got lost in the void, oh well. Area/level design was slightly confusing but otherwise it was a good game.
thank you
bro why so negative? Kairase made a fairly good game, hard at parts, but overall a good game.
do you even know what a metroidvania means bruh
have you made a metroidvania?
I'm going for sub 4 attempts glitchless in this stream so that's fun.
and i got 3:55, i did horrible in the end section. definitely possible for 3:3X
Kairase you better update the how long it takes to beat the game tho...jkjk
omg
We should probably submit this to sr.c. Or has sugracube already done that?
idk
Is "sr.c" speedrun.com? Or is it something else? Anways, I haven't added the game to speedrun.com or anything. I was just having fun doing speedruns with my discord friends lol.
Wait a second, you should put glitched for Sugracube's run, since it uses glitches. Any% just means you can use anything, so glitches is just the more specific category.
ok
good
What's the speedrun WR for glitchless%? Has anyone tried?
nobody wrote about this speedrun
Welp, then ima go for it
I will add you to the game page if you do this
wow you are really good at this
ok, so I'm trying to get on this pace, but I can't seem to get the jump to avoid the double jump checkpoint. How do you actually jump there?
wdym secret way
I guess the sign is referring to how there's another path for exiting the switch powerup area.
I got a time of 1:01. Me and my discord friends found some really crazy skips. I'm happy to at least have a full run without too many mistakes.
wow, I am very surprised
Dayum this game is awesome....some places were a bit hard but that made me play it non stop. If it gets a second part I will definitely play it
thank you
Cool game!! i loved it
thanks
good work!
Great game, but I found a flaw.
lol
I truly love this game its pretty amazing...
but I'm not gonna lie to you I hated some parts in your game I got stuck in some of these parts that I decided to quit in the end
I'm not roasting your game your game is fun but also hella frustrating sometimes!
Please...
Keep working on games like this and make it less "complicated" and overwhelming...
I hope I didnt upset you with what I said :(
thank you, I accepted criticism
Hiii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The idea of the game is really original and interesting.-The main gameplay mechanic is quite nice and makes exploration more interesting.
-The game visually looks great.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
thank you so much
you are welcome :)
This was one of the most frustrating games I ever played. Not because of the hard platforming but because of some of the FUCK YOU moments, like the sign after the section where you get the speed upgrade. It is hard to get there and I died and had to do the section all over again just to read a little congrats message.
Other offenders like this are some of the pits you can jump down to find yourself back down at a earlier platforming segment that you now have to repeat just because you fell down into a checkpoint.
And as far as I know, the corridor with the sawblades that go up and down is just completely useless. WHY ?
Some of the platforming is a bit too tight and goes on for too long but its not a big deal.
Overall a worthwhile experience and I especially loved the art and music. Also the switch power up, while not very original, is awesome and I wish you would have done more with it.
8/10 -you really FEEL like batman.
Thank you, in the next games I will fix these errors.
found it
it's unreal
nice!🙌
thank you!
A neat little platform game. Feel like the hitbox for the spikes is a bit too large, but everything else felt fine.
thanks
Game is fun. Most difficulty can be avoided by dodging checkpoints (e.g. in the castle in the sky) and then dying after collecting a powerup to return to the big open area on top of the map. Wall run still has to be obtained normally, which has a couple hard jumps, and there's some difficulty on the way to one of the other powerups I don't quite remember which.
Also walljumping is fun and lets you access areas early and get out of areas you aren't supposed to get out of yet and zoom up elevator shafts. To wall jump, after collecting the jump power-up jump into a wall and then hit both the movement key to go into the wall and the jump key alternatingly very quickly. It works much more easily in elevator shafts and other one-tile gaps where you can just button mash.
Walljump it was a bug, but now it's a feature
After completing the game, when restarting, a timer appears, you can try to speedrun the game with this bug
cool game, liked it! :-)
Metoidvanias like these are my favorites! :-)
thank you
my record
LOVE THIS!
thanks
It was too difficult to beat in one sitting and it didn't save.
Great little platformer. I love the color palette too. Great work :)
thanks
There is no way for me to pass this - keep hitting the tile above
it is possible to pass, but I will change this moment
agree with the comment its too hard , some of the spikes seem impossible to avoid when jumping
Hi,
I absolutely loved your game.
Here are a few tips for improvement:
- Jumping feels somewhat weird.
- When you jump you sometimes hit the tiles above you which sometimes annoyed me.
- Maybe smaller box colliders for obstacles - I think I am not hitting those sometimes, but it kills me anyway.
thanks, I will try to change control
I just finished your game. It is really beautiful. But, please consider my suggestions, especially this one:
"Maybe smaller box colliders for obstacles - I think I am not hitting those sometimes, but it kills me anyway."
I think the width of the colliders are larger than it should be.
Other than that
10/10
Ok
If you like games where DPS stands for deaths per second, this is your game.
I also think to add a difficult mode without checkpoints, which will be available after passing the game
too hard. Can't get past the part where you get the speed up power up. I keep thinking I've figured out a strategy to jump between the two blades that are lined up with each other but then it doesn't work. Maybe I'll come back later...
Okay, I'll make it easier
Or I will do types of difficultie
Or maybe if there was a checkpoint directly after the part where you have to jump between the two blades on top of each other? Because sometimes with luck I can make it through but then I'm instantly killed on the next part where you have to jump over two blades that are together. Then it gets frustrating because you have to wait to have good luck again with the first part.
Ok
I made more checkpoints
Thank you! BTW the music is awesome. Thanks for making this. I'm enjoying it
I'm glad for you
Okay, i will fix it
might explain why double jumping has such a nasty tendency to fail around hazards.
Yeah, that's my problem. I thought there is a delay because of this problem.