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Deleted 2 years ago
Deleted 2 years ago

A neat little platform game. Feel like the hitbox for the spikes is a bit too large, but everything else felt fine.

thanks

Game is fun. Most difficulty can be avoided by dodging checkpoints (e.g. in the castle in the sky) and then dying after collecting a powerup to return to the big open area on top of the map.  Wall run still has to be obtained normally, which has a couple hard jumps, and there's some difficulty on the way to one of the other powerups I don't quite remember which.

Also walljumping is fun and lets you access areas early and get out of areas you aren't supposed to get out of yet and zoom up elevator shafts.  To wall jump, after collecting the jump power-up jump into a wall and then hit both the movement key to go into the wall and the jump key alternatingly very quickly.  It works much more easily in elevator shafts and other one-tile gaps where you can just button mash.

(+1)

Walljump it was a bug, but now it's a feature

After completing the game, when restarting, a timer appears, you can try to speedrun the game with this bug

cool game, liked it! :-)

Metoidvanias like these are my favorites! :-)

(+1)

thank you

my record

LOVE THIS!

thanks

It was too difficult to beat in one sitting and it didn't save.

Great little platformer. I love the color palette too. Great work :)

thanks

There is no way for me to pass this - keep hitting the tile above

it is possible to pass, but I will change this moment

agree with the comment its too hard , some of the spikes seem impossible to avoid when jumping

(1 edit)

Hi,

I absolutely loved your game.

Here are a few tips for improvement:

- Jumping feels somewhat weird. 

- When you jump you sometimes hit the tiles above you which sometimes annoyed me.

- Maybe smaller box colliders for obstacles - I think I am not hitting those sometimes, but it kills me anyway.

thanks, I will try to change control

I just finished your game. It is really beautiful. But, please consider my suggestions, especially this one:

"Maybe smaller box colliders for obstacles - I think I am not hitting those sometimes, but it kills me anyway."

I think the width of the colliders are larger than it should be.

Other than that

10/10 

Ok

If you like games where DPS stands for deaths per second, this is your game.

I also think to add a difficult mode without checkpoints, which will be available after passing the game

(+1)

too hard. Can't get past the part where you get the speed up power up. I keep thinking I've figured out a strategy to jump between the two blades that are lined up with each other but then it doesn't work. Maybe I'll come back later...

Okay, I'll make it easier

(+1)

Or I will do types of difficultie

Or maybe if there was a checkpoint directly after the part where you have to jump between the two blades on top of each other? Because sometimes with luck I can make it through but then I'm instantly killed on the next part where you have to jump over two blades that are together. Then it gets frustrating because you have to wait to have good luck again with the first part. 

Ok

I made more checkpoints

Thank you! BTW the music is awesome. Thanks for making this. I'm enjoying it

I'm glad for you

Deleted post
(+1)

Okay, i will fix it

might explain why double jumping has such a nasty tendency to fail around hazards.

Yeah, that's my problem. I thought there is a delay because of this problem.

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